It’ll take a few goes to find the one that suits the way you want to play best – the slow sleds tend to be more powerful but they really will have trouble keeping up with speedier adversaries, and the weak ones with their lighter armour should be extra cautious around an opponent bristling with missiles – but they do all feel balanced within themselves and against each other so it’s really a matter of picking the one you like the best than trying to figure out which one’s the secret “seasoned players always go for this machine” model.Īnd once that decision’s out of the way all that’s left to do is slide around a beautifully blocky arena and take out the only other person in there before they do the same to you. There are six characters and their matching sleds to choose from and a further five unlocked with a button code, and they all possess different strengths and weaknesses spread across three categories: speed, weapon, and shields. The other big “I paid a heck of a lot for CD gaming and I want it to show” consumer-led improvement comes in the form of a swish FMV opening (endings too) and a clutch of pre-match character introductions: These scenes don’t just fill up the vast expanses of storage space optical media newly provided but also make some attempt at serving an actual purpose, giving you a little visual taste of each character’s strengths and weaknesses before you fight them (for example: the big bruiser type with the powerful weaponry will stop and obliterate obstacles on their way to the arena, while the fast but weak ninja type will deftly manoeuvre around them before zooming off) and thankfully they don’t take long to load or last very long once they have and can even be skipped with a quick jab at the controller if you find yourself fed up of seeing them so there’s never any danger of them destroying the game’s quickfire pacing.Īnd Cyber Sled really does feel quick, even for an arcade game: You pick your character and that’s it, the game’s finished displaying your opponent’s intro and the rotating overview of the battlefield’s up on the screen before you’ve even had a chance to blink. “Real” mode does this by, um, by adding some basic textures to your and your opponent’s ships. Textures were proof you and the developer both were indulging in the technology of the future, and this is why in single player mode Cyber Sled’s console port always makes sure the stages themselves are (crudely) textured while still giving players the choice of switching between what is charming described in the options menu as “Original” (arcade) and “Real” (enhanced) graphics, letting loose the raw unbridled power of PlayStation on the inhabitants of 1995. So what could Cyber Sled do to make itself appealing to these newly-demanding customers while still being faithful to its original self? The PlayStation, and the nineties, had the perfect answer: Texture mapping. If choosing this, sign up separately for both the Lady Lock Monsters and your respective age group (6u, 8u, 10u mohl, 12u mohl).That next generation of home gaming brought with it arguably the biggest technological leap the hobby will ever see until holodecks finally become a thing, and that meant in 1995 a nigh-perfect port of what had until very recently been a premium arcade experience was no longer impressive enough to be worth buying. This option combines Tuesdays Girls Skate Option A and the Co-ed Weekends Option B with your respective age group. Sign up for your respective co-ed age group (6u, 8u, 10u mohl, 12u mohl). Girls can register for respective age group only and NOT play Lady Lock Monsters or 8u girls league.
Co-ed Weekends - $405+ (see pricing above)